fix: use current PATH instead of hardcoded path in launchd plist

This commit is contained in:
cole 2026-02-15 19:43:02 +08:00
parent ca1eef200a
commit 05c08dfa74

View file

@ -1536,7 +1536,7 @@ func findExecutable() (string, error) {
// generatePlist generates the plist content for launch agent
func generatePlist(execPath string) string {
home := os.Getenv("HOME")
currentPath := os.Getenv("PATH")
return fmt.Sprintf(`<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
@ -1555,10 +1555,10 @@ func generatePlist(execPath string) string {
<key>EnvironmentVariables</key>
<dict>
<key>PATH</key>
<string>/usr/local/bin:/usr/bin:/bin:/usr/local/sbin:/usr/sbin:/sbin:%s/.local/bin:%s/bin</string>
<string>%s</string>
</dict>
</dict>
</plist>`, execPath, home, home)
</plist>`, execPath, currentPath)
}
// uninstallInstall uninstalls the launch agent