test(agent): avoid os.Chdir in builtin skill cache test
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2 changed files with 8 additions and 14 deletions
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@ -46,8 +46,11 @@ func getGlobalConfigDir() string {
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func NewContextBuilder(workspace string) *ContextBuilder {
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func NewContextBuilder(workspace string) *ContextBuilder {
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// builtin skills: skills directory in current project
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// builtin skills: skills directory in current project
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// Use the skills/ directory under the current working directory
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// Use the skills/ directory under the current working directory
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builtinSkillsDir := strings.TrimSpace(os.Getenv("PICOCLAW_BUILTIN_SKILLS"))
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if builtinSkillsDir == "" {
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wd, _ := os.Getwd()
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wd, _ := os.Getwd()
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builtinSkillsDir := filepath.Join(wd, "skills")
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builtinSkillsDir = filepath.Join(wd, "skills")
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}
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globalSkillsDir := filepath.Join(getGlobalConfigDir(), "skills")
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globalSkillsDir := filepath.Join(getGlobalConfigDir(), "skills")
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return &ContextBuilder{
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return &ContextBuilder{
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@ -439,7 +439,7 @@ description: global-v2
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}
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}
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// TestBuiltinSkillFileContentChange verifies that modifying a builtin skill
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// TestBuiltinSkillFileContentChange verifies that modifying a builtin skill
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// ({cwd}/skills) invalidates the cached system prompt.
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// invalidates the cached system prompt.
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func TestBuiltinSkillFileContentChange(t *testing.T) {
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func TestBuiltinSkillFileContentChange(t *testing.T) {
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tmpHome := t.TempDir()
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tmpHome := t.TempDir()
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t.Setenv("HOME", tmpHome)
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t.Setenv("HOME", tmpHome)
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@ -448,18 +448,9 @@ func TestBuiltinSkillFileContentChange(t *testing.T) {
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defer os.RemoveAll(tmpDir)
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defer os.RemoveAll(tmpDir)
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builtinRoot := t.TempDir()
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builtinRoot := t.TempDir()
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oldWD, err := os.Getwd()
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t.Setenv("PICOCLAW_BUILTIN_SKILLS", builtinRoot)
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if err != nil {
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t.Fatal(err)
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}
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if err := os.Chdir(builtinRoot); err != nil {
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t.Fatal(err)
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}
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t.Cleanup(func() {
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_ = os.Chdir(oldWD)
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})
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builtinSkillPath := filepath.Join(builtinRoot, "skills", "builtin-skill", "SKILL.md")
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builtinSkillPath := filepath.Join(builtinRoot, "builtin-skill", "SKILL.md")
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if err := os.MkdirAll(filepath.Dir(builtinSkillPath), 0o755); err != nil {
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if err := os.MkdirAll(filepath.Dir(builtinSkillPath), 0o755); err != nil {
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t.Fatal(err)
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t.Fatal(err)
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}
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}
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