fix: remove unused nolint directives on rune literals

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
dj-oyu 2026-03-19 15:35:46 +09:00
parent 7dec2f8dc8
commit d830624d59

View file

@ -9,9 +9,9 @@ import (
func TestRuneWidth(t *testing.T) { func TestRuneWidth(t *testing.T) {
assert.Equal(t, 1, runeWidth('a')) assert.Equal(t, 1, runeWidth('a'))
assert.Equal(t, 1, runeWidth('1')) assert.Equal(t, 1, runeWidth('1'))
assert.Equal(t, 2, runeWidth('名')) //nolint:gosmopolitan assert.Equal(t, 2, runeWidth('名'))
assert.Equal(t, 2, runeWidth('ア')) //nolint:gosmopolitan assert.Equal(t, 2, runeWidth('ア'))
assert.Equal(t, 2, runeWidth('あ')) //nolint:gosmopolitan assert.Equal(t, 2, runeWidth('あ'))
} }
func TestStringWidth(t *testing.T) { func TestStringWidth(t *testing.T) {