fix(spawn): separate preset validation from agent ID allowlist check
Preset names (scout, analyst, etc.) were being sent through the agent ID allowlist checker, causing all preset-based spawns to be rejected with "not allowed to spawn agent". Now presets are validated via IsValidPreset() and only agent_id goes through the allowlist. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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1 changed files with 11 additions and 8 deletions
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@ -80,17 +80,20 @@ func (t *SpawnTool) Execute(ctx context.Context, args map[string]any) *ToolResul
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agentID, _ := args["agent_id"].(string)
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preset, _ := args["preset"].(string)
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// Check allowlist if targeting a specific agent or preset
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checkTarget := agentID
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if checkTarget == "" && preset != "" {
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checkTarget = preset
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}
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if checkTarget != "" && t.allowlistCheck != nil {
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if !t.allowlistCheck(checkTarget) {
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return ErrorResult(fmt.Sprintf("preset %q is not allowed. Available presets: scout, analyst, coder, worker, coordinator", preset))
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// Check allowlist if targeting a specific agent ID.
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// Presets (scout, analyst, etc.) are NOT agent IDs — they are validated
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// separately by IsValidPreset() in the subagent manager.
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if agentID != "" && t.allowlistCheck != nil {
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if !t.allowlistCheck(agentID) {
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return ErrorResult(fmt.Sprintf("agent %q is not in the allowed agents list", agentID))
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}
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}
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// Validate preset name if provided
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if preset != "" && !IsValidPreset(Preset(preset)) {
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return ErrorResult(fmt.Sprintf("preset %q is not valid. Available presets: scout, analyst, coder, worker, coordinator", preset))
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}
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if t.manager == nil {
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return ErrorResult("spawn tool is not available in this session (orchestration may be disabled)")
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}
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