This commit introduces a multi-agent Swarm Engine to PicoClaw, enabling complex task orchestration through autonomous collaboration and long-term semantic memory. Key Features: - Actor Model Architecture: Every agent (node) runs in an isolated goroutine, communicating via a lightweight internal Event Bus. - Hierarchical Delegation: Manager nodes can dynamically spawn specialized worker nodes (Researchers, Analysts, etc.) to perform sub-tasks in parallel. - Hybrid Memory System: Combined SQLite for state persistence and Chromem-go for a persistent, cross-swarm Vector Knowledge Base. - Progressive Summarization: Implemented an intelligent memory pruning mechanism that summarizes older context before truncation to preserve findings without exceeding token limits. - Role-Based Access Control (RBAC): Configurable tool policies per role (e.g., Researchers can browse but not execute shell commands). Performance & Scaling: - Low Footprint: Idle memory usage is ~7-8 MB RSS. - Efficient Scaling: During a stress test with 10 concurrent agents performing intensive research, memory usage peaked at only 27 MB. - Per-Node Cost: Each active agent consumes approximately 0.6 MB to 2 MB of physical RAM depending on conversation length and summarization state. - Stability: Successfully handled 10 parallel LLM requests with zero race conditions, showcasing the robustness of the Go-based Actor model. Integration: - Native CLI Support: Added /swarm spawn, /swarm list, and /swarm status commands. - Mermaid Visualization: Support for /swarm viz <id> to generate organizational charts of active agent hierarchies. - Configurable: Roles, models, and security policies are fully customizable via config.json.
128 lines
3.1 KiB
Go
128 lines
3.1 KiB
Go
package core
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import (
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"encoding/json"
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"errors"
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"time"
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)
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// --- Common Errors ---
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var (
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ErrSwarmNotFound = errors.New("swarm not found")
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ErrNodeNotFound = errors.New("node not found")
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ErrTaskTimeout = errors.New("task timeout")
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ErrMailboxFull = errors.New("mailbox full")
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)
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// --- ID Types ---
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type SwarmID string
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type NodeID string
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// --- Enums ---
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type SwarmStatus string
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const (
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SwarmStatusActive SwarmStatus = "active"
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SwarmStatusPaused SwarmStatus = "paused"
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SwarmStatusCompleted SwarmStatus = "completed"
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)
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type NodeStatus string
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const (
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NodeStatusPending NodeStatus = "pending"
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NodeStatusRunning NodeStatus = "running"
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NodeStatusCompleted NodeStatus = "completed"
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NodeStatusFailed NodeStatus = "failed"
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)
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// --- Core Structs ---
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type Swarm struct {
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ID SwarmID `json:"id"`
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Goal string `json:"goal"`
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Status SwarmStatus `json:"status"`
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CreatedAt time.Time `json:"created_at"`
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}
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type Node struct {
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ID NodeID `json:"id"`
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SwarmID SwarmID `json:"swarm_id"`
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ParentID NodeID `json:"parent_id"`
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Role Role `json:"role"`
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Task string `json:"task"`
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Status NodeStatus `json:"status"`
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Output string `json:"output"`
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Stats NodeStats `json:"stats"`
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}
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type Role struct {
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Name string `json:"name"`
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Description string `json:"description"`
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SystemPrompt string `json:"system_prompt"`
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Tools []string `json:"tools"`
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Model string `json:"model"`
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}
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type NodeStats struct {
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Iterations int `json:"iterations"`
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TokensInput int `json:"tokens_input"`
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TokensOutput int `json:"tokens_output"`
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}
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// --- Event Protocol ---
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type EventType string
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const (
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EventNodeThinking EventType = "node.thinking"
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EventNodeCompleted EventType = "node.completed"
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EventNodeFailed EventType = "node.failed"
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EventSwarmSpawned EventType = "swarm.spawned"
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)
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type Event struct {
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Type EventType `json:"type"`
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SwarmID SwarmID `json:"swarm_id"`
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NodeID NodeID `json:"node_id"`
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Payload map[string]any `json:"payload"`
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}
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// --- LLM Types ---
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type Message struct {
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Role string `json:"role"`
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Content string `json:"content"`
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ToolCallID string `json:"tool_call_id,omitempty"`
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}
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type ToolDef struct {
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Name string `json:"name"`
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Description string `json:"description"`
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Parameters any `json:"parameters"`
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}
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type LLMResponse struct {
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Content string `json:"content"`
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ToolCalls []ToolCall `json:"tool_calls"`
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Usage TokenUsage `json:"usage"`
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}
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type ToolCall struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Arguments json.RawMessage `json:"arguments"`
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}
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type TokenUsage struct {
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Input int `json:"input"`
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Output int `json:"output"`
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}
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// --- Memory Types ---
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type Fact struct {
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SwarmID SwarmID `json:"swarm_id"`
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Content string `json:"content"`
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Confidence float64 `json:"confidence"`
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Source string `json:"source"`
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Metadata map[string]any `json:"metadata"`
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}
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type FactResult struct {
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Content string `json:"content"`
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Score float32 `json:"score"`
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}
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