* feat(config): Add support for env var configuration This commit introduces support for two environment variables, allowing users to override the default paths for picoclaw's home directory and configuration file. - `PICOCLAW_CONFIG`: Directly specifies the path to the `config.json` file. This is initialised first, takes precedence over the hardcoded path, and is ideal for containerized deployments or custom config management. - `PICOCLAW_HOME`: Overrides the root directory for all picoclaw data, (except the config) (e.g., `~/.picoclaw`). This is useful for portable installations or placing data in non-standard locations. This change provides greater flexibility for running picoclaw in various environments without being tied to the default home directory structure. * `README.md` updated explain PICOCLAW_CONFIG and PICOCLAW_HOME * docs: translate environment variables section to multiple languages --------- Co-authored-by: picoclaw <picoclaw@sipeed.com>
55 lines
1,008 B
Go
55 lines
1,008 B
Go
package internal
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import (
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"fmt"
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"os"
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"path/filepath"
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"runtime"
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"github.com/sipeed/picoclaw/pkg/config"
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)
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const Logo = "🦞"
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var (
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version = "dev"
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gitCommit string
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buildTime string
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goVersion string
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)
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func GetConfigPath() string {
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if configPath := os.Getenv("PICOCLAW_CONFIG"); configPath != "" {
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return configPath
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}
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home, _ := os.UserHomeDir()
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return filepath.Join(home, ".picoclaw", "config.json")
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}
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func LoadConfig() (*config.Config, error) {
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return config.LoadConfig(GetConfigPath())
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}
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// FormatVersion returns the version string with optional git commit
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func FormatVersion() string {
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v := version
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if gitCommit != "" {
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v += fmt.Sprintf(" (git: %s)", gitCommit)
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}
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return v
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}
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// FormatBuildInfo returns build time and go version info
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func FormatBuildInfo() (string, string) {
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build := buildTime
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goVer := goVersion
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if goVer == "" {
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goVer = runtime.Version()
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}
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return build, goVer
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}
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// GetVersion returns the version string
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func GetVersion() string {
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return version
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}
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