This commit introduces a multi-agent Swarm Engine to PicoClaw, enabling complex task orchestration through autonomous collaboration and long-term semantic memory. Key Features: - Actor Model Architecture: Every agent (node) runs in an isolated goroutine, communicating via a lightweight internal Event Bus. - Hierarchical Delegation: Manager nodes can dynamically spawn specialized worker nodes (Researchers, Analysts, etc.) to perform sub-tasks in parallel. - Hybrid Memory System: Combined SQLite for state persistence and Chromem-go for a persistent, cross-swarm Vector Knowledge Base. - Progressive Summarization: Implemented an intelligent memory pruning mechanism that summarizes older context before truncation to preserve findings without exceeding token limits. - Role-Based Access Control (RBAC): Configurable tool policies per role (e.g., Researchers can browse but not execute shell commands). Performance & Scaling: - Low Footprint: Idle memory usage is ~7-8 MB RSS. - Efficient Scaling: During a stress test with 10 concurrent agents performing intensive research, memory usage peaked at only 27 MB. - Per-Node Cost: Each active agent consumes approximately 0.6 MB to 2 MB of physical RAM depending on conversation length and summarization state. - Stability: Successfully handled 10 parallel LLM requests with zero race conditions, showcasing the robustness of the Go-based Actor model. Integration: - Native CLI Support: Added /swarm spawn, /swarm list, and /swarm status commands. - Mermaid Visualization: Support for /swarm viz <id> to generate organizational charts of active agent hierarchies. - Configurable: Roles, models, and security policies are fully customizable via config.json.
17 lines
147 B
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17 lines
147 B
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bin/
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*.exe
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*.dll
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*.so
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*.dylib
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*.test
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*.out
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.picoclaw/
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config.json
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sessions/
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coverage.txt
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coverage.html
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.DS_Store
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build
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swarms.db
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picoclaw_memory/
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