Three related bugs caused oneshot containers to run indefinitely:
1. watcher.go: switch b.policy had no case OneShot, so even when the
idle timeout fired, no remove action was emitted.
2. watcher.go + manager.go/recoverBoxes: idleTimeoutD was only set for
Session and LongRunning on recovery; OneShot defaulted to 0, which
caused the watcher to hit the `timeout <= 0` early-return and skip
all checks entirely.
3. agent/sandbox/v2/options.go: same gap — opts.IdleTimeout == 0 guard
only filled defaults for Session and LongRunning.
Fix: add DefaultOneShotIdleTimeout (30 min), wire it in recoverBoxes
and options.go, and add case OneShot → Remove in watcher.go.
Made-with: Cursor
- Renamed `buildInput` to `buildLastUserMessageJSONL` to better reflect its purpose of constructing JSONL from the last user message.
- Updated test cases to use the new function, ensuring they accurately verify the behavior of skipping system messages and only including the last user message.
- Removed the now redundant `buildFirstRequestJSONL` function, streamlining the input building process in the Claude command tests.
- Updated BuildIdentifier to include assistant ID in session identifiers for better uniqueness.
- Implemented automatic starting of stopped boxes in resolveBox, improving recovery processes.
- Introduced status management for boxes, allowing for accurate tracking of their state (running, exited, stopped).
- Added idle timeout defaults based on lifecycle policy in BuildCreateOptions, enhancing configuration flexibility.
- Refactored tests to validate new box status behavior and lifecycle management improvements.
Made-with: Cursor