yao/agent/llm/handlers/stream.go
Max 91aa109f5b Add streaming support and message handling in DefaultStreamHandler
- Implemented a state management system for handling different streaming chunk types, including stream start, group start, text, thinking, tool calls, metadata, errors, and stream end.
- Introduced a new Send method in the context to facilitate message sending to the client.
- Enhanced the output package with message sending capabilities, including support for message groups and flushing.
- Improved error handling and message ID generation for better streaming reliability and user feedback.
2025-11-15 17:40:03 +08:00

216 lines
4.8 KiB
Go

package handlers
import (
"github.com/yaoapp/yao/agent/context"
"github.com/yaoapp/yao/agent/output"
"github.com/yaoapp/yao/agent/output/message"
)
// DefaultStreamHandler creates a default stream handler that sends messages via context
// This handler is used when no custom handler is provided
func DefaultStreamHandler(ctx *context.Context) context.StreamFunc {
// Create stream state manager
state := &streamState{
ctx: ctx,
inGroup: false,
currentID: "",
}
return func(chunkType context.StreamChunkType, data []byte) int {
// Handle different chunk types
switch chunkType {
case context.ChunkStreamStart:
return state.handleStreamStart(data)
case context.ChunkGroupStart:
return state.handleGroupStart(data)
case context.ChunkText:
return state.handleText(data)
case context.ChunkThinking:
return state.handleThinking(data)
case context.ChunkToolCall:
return state.handleToolCall(data)
case context.ChunkMetadata:
return state.handleMetadata(data)
case context.ChunkError:
return state.handleError(data)
case context.ChunkGroupEnd:
return state.handleGroupEnd(data)
case context.ChunkStreamEnd:
return state.handleStreamEnd(data)
default:
// Unknown chunk type, continue
return 0
}
}
}
// streamState manages the state of the streaming process
type streamState struct {
ctx *context.Context
inGroup bool
currentID string
buffer []byte
}
// handleStreamStart handles stream start event
func (s *streamState) handleStreamStart(data []byte) int {
// Send loading message to indicate stream has started
msg := output.NewLoadingMessage("Connecting...")
output.Send(s.ctx, msg)
return 0 // Continue
}
// handleGroupStart handles group start event
func (s *streamState) handleGroupStart(data []byte) int {
s.inGroup = true
s.currentID = generateMessageID()
s.buffer = []byte{}
return 0 // Continue
}
// handleText handles text content chunks
func (s *streamState) handleText(data []byte) int {
if len(data) == 0 {
return 0
}
// Ensure we have a message ID
if s.currentID == "" {
s.currentID = generateMessageID()
}
// Append to buffer
s.buffer = append(s.buffer, data...)
// Send delta message
msg := &message.Message{
ID: s.currentID,
Type: message.TypeText,
Delta: true,
Props: map[string]interface{}{
"content": string(data),
},
}
if err := output.Send(s.ctx, msg); err != nil {
// Log error but continue streaming
return 0
}
return 0 // Continue
}
// handleThinking handles thinking/reasoning chunks
func (s *streamState) handleThinking(data []byte) int {
if len(data) == 0 {
return 0
}
// Ensure we have a message ID
if s.currentID == "" {
s.currentID = generateMessageID()
}
// Append to buffer
s.buffer = append(s.buffer, data...)
// Send delta message
msg := &message.Message{
ID: s.currentID,
Type: message.TypeThinking,
Delta: true,
Props: map[string]interface{}{
"content": string(data),
},
}
if err := output.Send(s.ctx, msg); err != nil {
return 0
}
return 0 // Continue
}
// handleToolCall handles tool call chunks
func (s *streamState) handleToolCall(data []byte) int {
// Tool calls are usually complete JSON objects
// Parse and send as tool_call message
msg := &message.Message{
ID: generateMessageID(),
Type: message.TypeToolCall,
Delta: true,
Props: map[string]interface{}{
// TODO: Parse tool call data
"raw": string(data),
},
}
output.Send(s.ctx, msg)
return 0 // Continue
}
// handleMetadata handles metadata chunks (usage, finish_reason, etc.)
func (s *streamState) handleMetadata(data []byte) int {
// Metadata is usually not displayed to users
// Could be logged or stored for analytics
return 0 // Continue
}
// handleError handles error chunks
func (s *streamState) handleError(data []byte) int {
// Send error message
msg := output.NewErrorMessage(string(data), "stream_error")
output.Send(s.ctx, msg)
return 1 // Stop streaming on error
}
// handleGroupEnd handles group end event
func (s *streamState) handleGroupEnd(data []byte) int {
if !s.inGroup {
return 0
}
// Send done message with complete content
if s.currentID != "" && len(s.buffer) > 0 {
msg := &message.Message{
ID: s.currentID,
Type: message.TypeText, // Default to text
Done: true,
Props: map[string]interface{}{
"content": string(s.buffer),
},
}
output.Send(s.ctx, msg)
}
// Reset state
s.inGroup = false
s.currentID = ""
s.buffer = []byte{}
return 0 // Continue
}
// handleStreamEnd handles stream end event
func (s *streamState) handleStreamEnd(data []byte) int {
// Flush any remaining data
output.Flush(s.ctx)
return 0 // Continue (stream will end naturally)
}
// generateMessageID generates a unique message ID
func generateMessageID() string {
// TODO: Implement proper ID generation
// For now, use a simple approach
return output.GenerateID()
}