yao/agent/assistant/handlers/stream.go
Max 17b71ee4cc Refactor message handling to support individual message lifecycle events
- Replaced group-related event types with message-specific types, enhancing clarity in event management.
- Updated stream handling functions to utilize new message start and end events, improving the granularity of message tracking.
- Refactored context management to integrate a context-scoped ID generator for unique message identifiers.
- Removed deprecated group handling methods and streamlined message processing logic.
- Updated tests and documentation to reflect changes in message handling and ensure proper functionality.
2025-11-26 19:03:47 +08:00

288 lines
7.9 KiB
Go

package handlers
import (
"time"
jsoniter "github.com/json-iterator/go"
"github.com/yaoapp/kun/log"
"github.com/yaoapp/yao/agent/context"
"github.com/yaoapp/yao/agent/i18n"
"github.com/yaoapp/yao/agent/output"
"github.com/yaoapp/yao/agent/output/message"
)
// DefaultStreamHandler creates a default stream handler that sends messages via context
// This handler is used when no custom handler is provided
func DefaultStreamHandler(ctx *context.Context) message.StreamFunc {
// Create stream state manager
state := &streamState{
ctx: ctx,
inGroup: false,
currentGroupID: "",
messageSeq: 0,
}
return func(chunkType message.StreamChunkType, data []byte) int {
trace, _ := ctx.Trace()
if trace != nil {
trace.Info(i18n.T(ctx.Locale, "llm.handlers.stream.info"), map[string]any{"data": string(data)})
}
// Handle different chunk types
switch chunkType {
case message.ChunkStreamStart:
return state.handleStreamStart(data)
case message.ChunkMessageStart:
return state.handleMessageStart(data)
case message.ChunkText:
return state.handleText(data)
case message.ChunkThinking:
return state.handleThinking(data)
case message.ChunkToolCall:
return state.handleToolCall(data)
case message.ChunkMetadata:
return state.handleMetadata(data)
case message.ChunkError:
return state.handleError(data)
case message.ChunkMessageEnd:
return state.handleMessageEnd(data)
case message.ChunkStreamEnd:
return state.handleStreamEnd(data)
default:
// Unknown chunk type, continue
return 0
}
}
}
// streamState manages the state of the streaming process
type streamState struct {
ctx *context.Context
inGroup bool
currentGroupID string // Current group ID (shared by all chunks in the group)
currentType string // Track the current message type (text, thinking, tool_call)
buffer []byte
chunkCount int // Track number of chunks in current group
messageSeq int // Message sequence number (for generating readable IDs)
groupStartTime time.Time // Track when group started
}
// handleStreamStart handles stream start event
func (s *streamState) handleStreamStart(data []byte) int {
// Send event message to indicate stream has started
// This is a lifecycle event, CUI clients can show it, OpenAI clients will ignore it
var startData message.EventStreamStartData
err := jsoniter.Unmarshal(data, &startData)
if err != nil {
log.Error("Failed to unmarshal stream start data: %v", err)
}
msg := output.NewEventMessage("stream_start", "Stream started", startData)
s.ctx.Send(msg)
return 0
}
// handleMessageStart handles message start event
func (s *streamState) handleMessageStart(data []byte) int {
// Parse message start data first to get the message ID
var startData message.EventMessageStartData
if err := jsoniter.Unmarshal(data, &startData); err != nil {
log.Error("Failed to unmarshal message start data: %v", err)
return 0
}
// Use the message ID from the start data, or generate one if not provided
messageID := startData.MessageID
if messageID == "" {
messageID = s.ctx.IDGenerator.GenerateMessageID()
startData.MessageID = messageID
}
// Initialize message state with the correct message ID
s.inGroup = true
s.currentGroupID = messageID
s.buffer = []byte{}
s.chunkCount = 0
s.messageSeq = 0 // Reset message sequence for each message
s.groupStartTime = time.Now()
// Send message_start event
msg := output.NewEventMessage(message.EventMessageStart, "Message started", startData)
s.ctx.Send(msg)
return 0 // Continue
}
// handleText handles text content chunks
func (s *streamState) handleText(data []byte) int {
if len(data) == 0 {
return 0
}
// Track current message type
s.currentType = message.TypeText
// Append to buffer
s.buffer = append(s.buffer, data...)
s.chunkCount++
s.messageSeq++
// Send delta message
// - ChunkID: Unique chunk ID (C1, C2, C3...) for this fragment
// - MessageID: Same for all chunks of this logical message (frontend merges by message_id)
msg := &message.Message{
ChunkID: s.ctx.IDGenerator.GenerateChunkID(), // Unique chunk ID
MessageID: s.currentGroupID, // Message ID for merging (all chunks share this)
Type: message.TypeText,
Delta: true,
Props: map[string]interface{}{
"content": string(data),
},
}
if err := s.ctx.Send(msg); err != nil {
// Log error but continue streaming
return 0
}
return 0 // Continue
}
// handleThinking handles thinking/reasoning chunks
func (s *streamState) handleThinking(data []byte) int {
if len(data) == 0 {
return 0
}
// Track current message type
s.currentType = message.TypeThinking
// Append to buffer
s.buffer = append(s.buffer, data...)
s.chunkCount++
s.messageSeq++
// Send delta message
// - ChunkID: Unique chunk ID (C1, C2, C3...) for this fragment
// - MessageID: Same for all chunks of this logical message (frontend merges by message_id)
msg := &message.Message{
ChunkID: s.ctx.IDGenerator.GenerateChunkID(), // Unique chunk ID
MessageID: s.currentGroupID, // Message ID for merging (all chunks share this)
Type: message.TypeThinking,
Delta: true,
Props: map[string]interface{}{
"content": string(data),
},
}
if err := s.ctx.Send(msg); err != nil {
return 0
}
return 0 // Continue
}
// handleToolCall handles tool call chunks
func (s *streamState) handleToolCall(data []byte) int {
// Tool calls are usually complete JSON objects
// Parse and send as tool_call message
msg := &message.Message{
ChunkID: s.ctx.IDGenerator.GenerateChunkID(),
MessageID: s.ctx.IDGenerator.GenerateMessageID(), // Tool call is a new message
Type: message.TypeToolCall,
Delta: true,
Props: map[string]interface{}{
// TODO: Parse tool call data
"raw": string(data),
},
}
s.ctx.Send(msg)
return 0 // Continue
}
// handleMetadata handles metadata chunks (usage, finish_reason, etc.)
func (s *streamState) handleMetadata(data []byte) int {
// Metadata is usually not displayed to users
// Could be logged or stored for analytics
return 0 // Continue
}
// handleError handles error chunks
func (s *streamState) handleError(data []byte) int {
// Send error message
msg := output.NewErrorMessage(string(data), "stream_error")
s.ctx.Send(msg)
return 1 // Stop streaming on error
}
// handleMessageEnd handles message end event
func (s *streamState) handleMessageEnd(data []byte) int {
if !s.inGroup {
return 0
}
// Calculate duration
durationMs := time.Since(s.groupStartTime).Milliseconds()
// Use the tracked message type (thinking, text, tool_call, etc.)
msgType := s.currentType
if msgType == "" {
msgType = message.TypeText // Fallback to text if type not set
}
// Build EventMessageEndData with complete content
endData := message.EventMessageEndData{
MessageID: s.currentGroupID, // Use the message ID
Type: msgType,
Timestamp: time.Now().UnixMilli(),
DurationMs: durationMs,
ChunkCount: s.chunkCount,
Status: "completed",
Extra: map[string]interface{}{
"content": string(s.buffer), // Include complete content in the event
},
}
// Send message_end event
msg := output.NewEventMessage(message.EventMessageEnd, "Message completed", endData)
s.ctx.Send(msg)
// Reset state
s.inGroup = false
s.currentGroupID = ""
s.currentType = ""
s.buffer = []byte{}
s.chunkCount = 0
return 0 // Continue
}
// handleStreamEnd handles stream end event
func (s *streamState) handleStreamEnd(data []byte) int {
// Parse the stream end data
var endData message.EventStreamEndData
if err := jsoniter.Unmarshal(data, &endData); err != nil {
log.Error("Failed to parse stream_end data: %v", err)
s.ctx.Flush()
return 0
}
// Send stream_end event as a message to frontend
msg := output.NewEventMessage("stream_end", "Stream completed", endData)
s.ctx.Send(msg)
// Flush any remaining data
s.ctx.Flush()
return 0 // Continue (stream will end naturally)
}